Overrun

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Nature doesn't walk.
© Wizards of the Coast
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ARTIST
NORMAL
FOIL
35
N/A
26
97
31
N/A
34
187
26
72
28
312
30
N/A
25
N/A
75
N/A
28
N/A
25
N/A
28
48
35
N/A
25
N/A
29
N/A